

Exclude From Game: Allows you to exclude the selected splat from the game.Display Name: A unique name for your splat so it can be found again in a folder of many decals.Comment: Allows you to comment on an individual splat.The attributes for Splat and Decal properties are listed below. When a splat or decal is selected, its information will appear in the Properties panel on the right side of the screen. There are two other Alternate Methods to add Splats and Decals to your map that don't auto scale these items, detailed in the section below. It's important to note that Splats and Decals added in this manner will automatically scale themselves to the correct size based on the image resolution. Using either method, your chosen Splat or Decal will appear on your map at the location you chose.

Once in the desired folder, select the Decal or Splat you wish to import into your ma, Left Click and Drag it onto your map.Īlternatively, once your Decal or Splat is selected, you can Right-Click on the map to place it. These are located under the file path: Templates > Art > Scenarios > Textures To add a Splat or Decal to your map, use the folder structure in the Object Browser to navigate to your desired Splat or Decal. This is especially noticeable when scaled up. A decal is a 3D volume, and does show up on the prop. Note that a splat is a 2D plane, and does not show on the prop. The example below shows the difference between a splat and a decal. Unlike splats, decals DON'T become part of the terrain texture and will not have their texture pulled up onto any prop with terrain blend shader.Decals are much more expensive than splats and should be used more sparingly.Unlike splats, decals can be rotated to project onto the side of something (ie: a mesh building or a terrain cliff).A splat will become part of the terrain texture along with tiles and splines, so any prop with a terrain blend shader will "pull up" this texture onto its mesh.Ī Decal is a 2D texture within a 3D volume projected on the terrain surface as well as 3D models.Splats are relatively cheap to use and a very common asset to map dressing.Projects only from above, meaning on steep slopes, it can appear stretched.SplatsĪ Splat is a 2D texture plane projected onto the terrain surface only (not onto objects) Splats and decals are special ground decorations that you can place on your map to add variance and colour to the terrain.
